<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Meat Waves Devlog - itch.io</title><link>https://thunderous71.itch.io/meat-waves</link><description>Germ warfare simulation but with artillery, missiles and special forces.</description><item><guid>https://thunderous71.itch.io/meat-waves/devlog/1579731/hot-fix-its-so-so-hot</guid><title>Hot Fix - its so so HOT!</title><link>https://thunderous71.itch.io/meat-waves/devlog/1579731/hot-fix-its-so-so-hot</link><pubDate>Thu, 09 Jul 2026 18:37:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzg4ODE4LnBuZw==/400x224%23c/x0F2Ej.png"/><p>HOT FIX: Made the option for Options on the Menu Screen visible (it was there but wasn&#039;t indicated), set the missle reset to default to 4 seconds and artillery to 1 second. NOTE: The timing will be of...</p>]]></description></item><item><guid>https://thunderous71.itch.io/meat-waves/devlog/1578279/you-can-now-play-not-just-watch</guid><title>You can now play, not just watch</title><link>https://thunderous71.itch.io/meat-waves/devlog/1578279/you-can-now-play-not-just-watch</link><pubDate>Wed, 08 Jul 2026 10:02:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzYxMzI1LmpwZw==/400x224%23c/BR8XNS.jpg"/><p>The big update to the game: You can now launch missiles and artillery at the opposing side (or your own if you&#039;re that way inclined), the rate at fire can be adjusted in the options screen and I highl...</p>]]></description></item><item><guid>https://thunderous71.itch.io/meat-waves/devlog/1569312/first-public-release</guid><title>First public release</title><link>https://thunderous71.itch.io/meat-waves/devlog/1569312/first-public-release</link><pubDate>Tue, 30 Jun 2026 10:45:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTk5NzU5LnBuZw==/400x224%23c/N27koo.png"/><p>Meat Waves is an experiment in how many units I could get active on screen at any one time without bogging down the speed of the simulation. It turned out to be about 50000 was the sweet spot. So what...</p>]]></description></item></channel></rss>